dispell dispell, fuck cc'd dont let him drink
When discussing rated pvp I will focus on 3v3 exclusively.
Most if not all of the advise here is perfectly applicable to rated beegees and 5v5/2v2 to a lesser degree but bare in mind the intented bracket/meta game for this guide.
So why the 3v3 arena bracket? Its the de facto balanced bracket.
Arena is 60% comp, 30% skill and 10% rng.
Play your class and your comp until you are a well oiled machine, you should be able (after a certain stage) to understand the flow of an arena match and be able to gauge when the next bout of intense pressure will occur based on your opponents cooldowns and as a direct consequence react accordingly.
As I stated at the very beginning this “guide” is just a breakdown of how *I* do things- I know some druids that use HT or have efflorescence in their builds and if they can make it work?
Epic for them!
So to reiterate, any form of strategy will be based on your playstyle and the synergy shared between your comp and your opponenets.
My guide will not go into specific comps but rather offer a more general guideline in terms of gear and spec. How you utilize this information will be up to you.
Healers dont have a rotation.
You will have to gauge the situation as it
comes up and figure out a way to deal with the incoming problems
from control issues to damage.
You do this by analyzing your skill set and exploiting it to your advantage.
In rated PvP due to damage and CD cycling by the opposing team you will be forced to play defensively and as a direct concequence this guide, the gear + talent choices reflect this mindset.
As we hit later seasons and our hots scale nicely with our resilience I would imagine we will have more leeway to fuck around, however for the time being we need to focus on baseline mitigation with heavy CC and poledancing.
Our tool set is formidable against many opponents and situations as long as you keep an open mind and play your toolset strategically- while there is no accepted definition for all restoration druids it can generally be argued that we have our own niche defined by our unrivaled ability to kite.
As any melee DPS who has faced a resto druid in arena will tell you we are annoying, so annoying in fact that once we start running around poles many melee dps will simply give up and go for a target that will stand still long enough for them to get a few hits in.
This phenomenon is based on 2 factors; our ability to shrug off snares and slowing effects through powershifting and from the fact that the bulk of our healing stem from spells that have no cast time and as such can be utilized while moving.
Coupled with our pseudo immunity to polymorphs and hexes we are truly the most slippery healers.
As a general rule we can mitigate if not outright nullify alot of pressure with those three cornerstone abilities unique to restoration druids.
- Best cc in the game.
- Unmatched continuous healing with no
- interrupt risk through lifebloom blooms and swiftmend cycles.
- Ridiculous burst healing through ToL form
- regrowth spam.
- The most resilient healing toolset to kicks and interrupts of all healers.
- Efficient multi target healing through Rejuvenation+ Wild Growth blanketing with rolling lifeblooms in ToL.
- Kings of the drawn out slug match- if the pressure is continuous with spikes that are easily mitigated through timed CD’s we can usually outlast the other healers mana pool or at least draw it out indefinitely.
- Resistant to drain mechanics and area control due to powershifting and shrugging off slows + snares/becoming immune to mana burn.
- Potential to help burn down opponent through the offensive use of ToL (situational).
- Excellent (for a healer) instant cast pressure through Dots + Magic Mushroom cycling.
- Prone to switches due to an over dependence on Lifebloom and its limitation to 1 target in caster form.
- Prone to offensive dispellers, our ability to keep our partners up is easily mitigated by purge happy shamans and priests- although priests have the most limited blue bar and as such spamming dispell is ultimately a gambit since they will most likely oom in the process. React accordingly.
- Weaksauce and/or inefficient single target heals.
- Only healers without a mitigation CD available to be cast on your teammate.